Log Level:

Flags:

# Tuesday, August 24, 2021 5:21 PM
HUMANKIND V1.01.0059-S10, RELEASE (64-bit Standalone, build: 165210)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

17:21:05:544 None
Waiting for scene (#0, name: 'Mercury (Main)') to be loaded...

    Amplitude.Framework.Application+d__117:MoveNext()

17:21:05:597 None
Scene (#0, name: 'Mercury (Main)') has been loaded.

    Amplitude.Framework.Application+d__117:MoveNext()

17:21:05:599 None
Amplitude.Framework version 2.5.16+496d0d3f13.

    Amplitude.Framework.Application:OnApplicationStarting()

17:21:05:599 None
Starting the application, version is V1.01.0059-S10, RELEASE (64-bit Standalone, build: 165210)...

    Amplitude.Framework.Application:OnApplicationStarting()

17:21:05:599 None
Multiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.

    Amplitude.Mercury.Application:OnApplicationStarting()

17:21:05:617 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__11:MoveNext()

17:21:05:633 None
Loading registry file 'E:/SteamLibraryF/steamapps/common/Humankind/Registry.xml'...

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:05:663 None
Registry file 'C:\Users\aaron\Documents\Humankind\Registry.xml' does not exist.

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:06:687 None
Loading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

17:21:06:769 None
AssetDatabase.Load GraphicsLowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:21:06:782 None
AssetProvider 'instancingandfx.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:06:788 None
AssetProvider 'mercury.data.shared.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:06:822 None
Loading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

17:21:06:841 None
Loading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

17:21:06:925 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()

17:21:06:926 None
Using digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

    Amplitude.Framework.Application+d__105:MoveNext()

17:21:06:945 None
Using digital distribution credentials: 'Blitz', 0x0110000101ffcce5, Steam.

    Amplitude.Framework.Application+d__105:MoveNext()

17:21:06:945 None
Using digital distribution current game language: 'english'.

    Amplitude.Framework.Application+d__105:MoveNext()

17:21:06:947 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

17:21:06:955 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

17:21:07:251 None
Simulation: Entity contract count: 37 / 63.

    Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

17:21:07:280 None
Initializing the Wwise sound engine...

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:21:07:293 None
Sound engine initialized.

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:21:07:303 None
AssetDatabase.Load Audio

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:21:07:470 None
AssetProvider 'mercury.data.audio.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:07:593 None
AssetProvider 'lipsyncdata.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:07:616 None
Loading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:907 None
Loading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:908 None
Loading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:909 None
Loading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:986 None
Loading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:986 None
Loading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:986 None
Loading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:991 None
Loading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:992 None
Loading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:07:993 None
Loading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:08:033 None
Changing display settings to 1920x1080 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:21:08:033 None
... switching to 1920x1080 (0) (fullscreen: True)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:21:08:105 None
AssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:08:112 None
Storage thread started.

    Amplitude.Framework.Storage.StorageThread:StartThread()

17:21:08:116 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()

17:21:08:168 None
Scanning assemblies for subclasses of Message...

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

17:21:08:210 None
Scanned 124 assemblies in 42 milliseconds.

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

17:21:08:214 None
AssetDatabase.Load GraphicsFont

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:21:08:224 None
AssetProvider 'mercury.data.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:08:227 None
AssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:08:393 None
AssetDatabase.Load UILowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:21:08:418 None
AssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:08:520 UI Steam
[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1240 collisionFreeHashSetSize

    Amplitude.UI.UIMaterialCollection:Load()
    Amplitude.UI.UIMaterialCollection:Load()
    Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
    Amplitude.UI.Renderers.UIRenderingManager:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIView:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviour:OnEnable()

17:21:08:525 None
AssetDatabase.Load UIData

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:21:08:578 None
AssetProvider 'ui_textures.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:09:203 None
Creating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:09:205 None
Creating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:11:024 None
Changing display settings to 1920x1080 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:21:11:025 None
... switching to 1920x1080 (0) (fullscreen: True)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:21:11:026 None
Mounting complete

    Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

17:21:11:051 None
AssetProvider 'en-us-localization.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:11:249 None
The database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:11:250 None
Discarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:21:11:258 None
Discarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:21:11:260 None
Discarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:21:11:260 None
Discarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:21:11:642 None
RequestEncryptedAppTicket is completed with result : k_EResultOK

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)

17:21:11:645 UI Steam
[UI] Resolution initialized to 1920x1080

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:21:11:763 None
Start play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

    Amplitude.Mercury.Application+d__17:MoveNext()

17:21:11:774 None
Playing with 2 downloadable content(s): Pre-purchase, Deluxe.

    Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

17:21:11:775 None
Playing with 2 activated downloadable content(s): Pre-purchase, Deluxe.

    Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

17:21:11:775 None
Loading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:21:11:777 None
The audio manager is ready.

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:21:11:797 UI Steam
[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITexture:GetAsset()
    Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:21:11:848 None
Movie start after 3.8211254

    Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

17:21:12:218 None
Cannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:21:12:219 None
Cannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:21:12:760 None
End play movie Movies/AMPLITUDE Studios.webm

    Amplitude.Mercury.Application+d__17:MoveNext()

17:21:12:760 None
Movie end after 4.7333139

    Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

17:21:12:762 None
AssetDatabase.Load Avatar

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:21:12:808 None
AssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:12:828 None
AssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:12:868 None
AssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:12:876 None
AssetProvider 'outgameviews.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:13:004 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__10:MoveNext()

17:21:13:004 None
[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

    Amplitude.Mercury.Application:StartAnalytics()

17:21:13:006 None
[Analytics] Starting Analytics Public Session with user_id 76561197993807077 ; gamecode 1124300 ; platformID 1 ; application_version V1.01.0059-S10, RELEASE (64-bit Standalone, build: 165210); sessionId 4240e72784384a44a4014b4c0108a761

    Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

17:21:13:101 None
Runtime configuration is null or empty; using the default module 'project mercury' as new configuration.

    Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

17:21:13:107 None
Loading runtime module 'project mercury', 'Project Mercury'...

    Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()

17:21:13:289 None
AssetProvider 'mercurydatabases.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:34:981 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:34:981 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:34:981 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:34:981 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:34:981 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:34:981 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:35:035 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:35:035 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:36:177 None
The database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_10_Battle2_pl-PL' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:21:36:839 None
Spent 23.731638 second(s) loading 1 module plugin(s).

    Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()

17:21:36:874 None
Application started.

    Amplitude.Mercury.Application:OnApplicationStarted()

17:21:36:916 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

17:21:36:917 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

17:21:36:917 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

17:21:37:087 None
[UI] Could not find UIMapper 'DiplomaticAbility'

    Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

17:21:37:087 None
[UI] Could not find UIMapper 'RenameUnit'

    Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

17:21:37:233 None
[UI] Could not find UIMapper 'DiplomaticAbility'

    Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

17:21:37:233 None
[UI] Could not find UIMapper 'RenameUnit'

    Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

17:21:37:383 UI Steam
[UI] Start loading out-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:39:665 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:39:666 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:39:719 None
%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:39:726 UI Steam
[UI] Finished loading out-game windows windows in 2.3 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:39:742 None
AssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:21:39:749 None
AssetProvider 'automation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:39:753 None
AssetProvider 'fxartist.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:40:398 None
AssetProvider 'fxartist.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:40:707 None
AssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:40:763 None
AssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:41:531 None
AssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:41:534 None
AssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:42:356 None
AssetProvider 'mercury.data.units.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:42:357 None
AssetProvider 'scenario.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:42:359 None
AssetProvider 'terrain.exploration.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:42:361 None
AssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:42:372 None
AssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:42:378 None
AssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:43:281 None
Failed to load avatar summary synchronously. [HairMaterialReferences] are not ready.

    Amplitude.Mercury.Terrain.Avatar.AvatarDepiction:EnsureSynchronousStatus()
    Amplitude.Mercury.Terrain.Avatar.AvatarDepiction:EnsureSynchronousStatus()
    Amplitude.Mercury.Terrain.Avatar.AvatarDepiction:get_Theater()
    Amplitude.Mercury.Terrain.Avatar.AvatarDepiction:SetPositionInScreen(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.FullScreenAvatarWindow:RefreshAvatarPositionInScreen()
    Amplitude.Mercury.UI.FullScreenAvatarWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.OutGameScreensGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.OutGameScreensGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RuntimeService_RuntimeStateChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:OnStateChange(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()
    Amplitude.Framework.Runtime.RuntimeManager:Update()

17:21:43:885 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:21:44:148 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:21:45:877 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

17:21:46:727 UI Steam
[UI] Start loading in-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:46:741 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:21:46:747 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:46:747 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:21:46:860 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

17:21:46:911 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

17:21:46:916 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

17:21:46:919 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

17:21:47:447 None
%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:47:784 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:47:812 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:47:853 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:47:917 None
%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:47:996 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:47:997 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:48:027 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:48:085 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:48:085 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:48:095 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:48:095 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:48:475 None
%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:49:664 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:49:693 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:21:49:942 UI Steam
[UI] Finished loading in-game windows windows in 2.8 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:49:949 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:21:49:960 None
Initializing order policies...

    Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

17:21:50:949 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:50:949 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:50:949 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:50:949 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:50:949 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:50:949 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:50:949 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:50:965 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:966 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:968 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:968 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Descriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:970 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:971 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:972 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:972 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:972 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:972 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:972 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:972 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:974 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:978 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:978 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:978 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:978 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:978 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:979 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:979 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:979 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:980 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:980 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:980 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:981 None
Descriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:981 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:981 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:983 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:989 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:989 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:990 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:990 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:990 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:990 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:50:991 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:21:51:485 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

17:21:51:511 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

17:21:51:511 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:21:51:553 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

17:21:51:556 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

17:21:51:584 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:51:584 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:51:584 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:51:584 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:21:52:148 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

17:21:52:148 None
Loading AI save: quick-save.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

17:21:52:211 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

17:21:53:332 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:21:53:727 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:21:54:151 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:21:57:672 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

17:21:57:673 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationCameraController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationCursorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationTutorialController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationNarratorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:21:57:720 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:00:170 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:00:220 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

17:22:01:356 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:22:01:356 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:22:01:356 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:22:01:357 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:22:01:357 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:22:01:357 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:22:01:357 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:22:01:670 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:22:01:670 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:22:01:670 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:22:01:678 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:678 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:22:01:682 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:682 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:682 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:682 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:22:01:682 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

17:22:01:682 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:682 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:682 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:693 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:696 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

17:22:01:696 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:696 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

17:22:01:696 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:696 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:696 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:702 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:703 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:01:721 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:22:01:721 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:01:736 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:02:911 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:22:02:919 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:02:919 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:03:999 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:05:065 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:05:065 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:128 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:129 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:129 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:129 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:06:129 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:07:179 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:22:07:179 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:07:179 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:08:232 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:09:423 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:22:09:423 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:09:423 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:10:636 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:10:636 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

17:22:11:616 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:22:11:647 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()